Devlog 11/21/2020 - 11/24/2020
11/21/2020
need to work on today
- implement challenges and where they are going to be shown on menu ✔
- made variables for each target and each score per game ✔
- implement challenges where they are going to shown on HUD ✔
- add award icon to gallery with number of weekly challenges completed - fix amount of time before collectible drop spawns ✔
- format collectible text in main menu
More things need :
text for each challenge in every language (write it in the way you want it to be):
- get a chain of BLANK no miss
- Catch BLANK number of sinners in a game
- Fling BLANK number of sinners off the side of the bucket in a game
Still need to do: - ask partner to help fine tune timing for collectible drop
11/23/2020
need to work on today:
- format collectible text in menu page 2 ✔
- add award icon to gallery with number of weekly challenges completed ✔
- casual game play mode (start thinking on how to do it)
- seasonal changes
fixed issue: Not adding to total number of challenges completed when the challenge was fling the sinner off the side, needed to set variable when challenge was completed and save it.
11/24/2020
need to work on today:
- casual game play mode (start thinking on how to do it)
- seasonal changes
- finished snow and blue overlay ✔
- add Santa? ✔
- need to figure out how to move him across the screen ✔
- used a set relative location ✔
issues:
- some meshes (blood waterfall and pool under devil show through the blue overlay
More things we need: - jingle bell santa sound
Devil Devour Alive
ARCADE STYLE DEVIL QUENCHING ACTION!
Status | Released |
Author | VIRTUA WORLDS |
Genre | Action |
Tags | 2D, Arcade, Casual, Fast-Paced, Low-poly, Ludum Dare 46, NSFW, PSX (PlayStation), Retro, Singleplayer |
Languages | English |
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- Devlog 11/19/2020Nov 20, 2020
- Devlog Devil Devour Alive Dx 11/18/2020Nov 19, 2020
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- Feeding the devil is fun (apparently)Apr 23, 2020
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