Devlog 11/21/2020 - 11/24/2020


Devil Devour Alive DX December Seasonal Change

Devil Devour Alive DX December Seasonal Change

11/21/2020
need to work on today
- implement challenges and where they are going to be shown on menu ✔
    - made variables for each target and each score per game ✔
- implement challenges where they are going to shown on HUD ✔
- add award icon to gallery with number of weekly challenges completed - fix amount of time before collectible drop spawns  ✔
- format collectible text in main menu

More things need :

text for each challenge in every language (write it in the way you want it to be):
- get a chain of BLANK no miss
- Catch BLANK number of sinners in a game
- Fling BLANK number of sinners off the side of the bucket in a game

Still need to do: - ask partner to help fine tune timing for collectible drop

11/23/2020
need to work on today:
-  format collectible text in menu page 2 ✔
- add award icon to gallery with number of weekly challenges completed ✔
- casual game play mode (start thinking on how to do it)
- seasonal changes

fixed issue: Not adding to total number of challenges completed when the challenge was fling the sinner off the side, needed to set variable when challenge was completed and save it.

11/24/2020
need to work on today:
- casual game play mode (start thinking on how to do it)
- seasonal changes
     - finished snow and blue overlay ✔
        - add Santa? ✔
        - need to figure out how to move him across the screen ✔
            - used a set relative location ✔

issues:
- some meshes (blood waterfall and pool under devil show through the blue overlay

More things we need: - jingle bell santa sound

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