Devlog 11/20/2020
11/20/2020
need to work on today
- randomized weekly challenges start thinking of how the interface will be and where they will appear ✔
- n# of enemies collected in one game, need to add variable for how many bodies collected each game restart it every game
- get n # of chain no misses, need a variable for chain length, restart it every game
- n# of bodies flung to screen, need variable for that
- n# of games played in a week, need to figure out how to measure week length ✔
still need to do/ get
- pixelation retainer boxes on every widget
- still neet get 100 bios in each language we are going to localize the game in
- make it so the specific bio for each collectible comes up when you click on the collectible
worked on:
- got a variable for the day of the week thanks to https://answers.unrealengine.com/questions/941904/getting-the-day-of-the-week.ht... answer by evilcleric ✔
- Created layout for menu screen after title screen. ✔
Issue that appeared
- focus was missing a button in my menu and took forever to figure out I needed to make the button bigger and more spaced out. ✔
Devil Devour Alive
ARCADE STYLE DEVIL QUENCHING ACTION!
Status | Released |
Author | VIRTUA WORLDS |
Genre | Action |
Tags | 2D, Arcade, Casual, Fast-Paced, Low-poly, Ludum Dare 46, NSFW, PSX (PlayStation), Retro, Singleplayer |
Languages | English |
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